Selected workCase study / Independent product
From economy model to playable idle game.
An independent project covering concept, mechanics, progression, analytical tools, implementation, and early player feedback.
I am designing and developing an idle incremental game from concept to prototype, with structured pipelines for content, upgrades, and future expansion.
The project is also a practical test bed for the economy tools I build: progression simulators, production models, global modifiers, and visual diagnostics across every building type.
Model the full loop before content volume hides the structure.
Production rates, costs, unlocks, upgrades, global modifiers, and prestige rules are connected in one simulation framework rather than tuned as isolated values.
Use implementation and playtesting to challenge the model.
Turning the economy into a playable product exposes usability, pacing, and emotional-response questions that a spreadsheet alone cannot answer.
Models that remain useful after the first analysis.
See the analytical support available for complex digital products, configuration, pricing, and retention decisions.
Product analytics consulting